using System;
using ns27;

namespace Triton.Game.Mapping
{
	[Attribute38("TransformWrapper")]
	public class TransformWrapper : EngineComponentWrapper
	{
		public Vector3 localPosition => method_2<Vector3>("localPosition");

		public Vector3 localScale => method_2<Vector3>("localScale");

		public Quaternion localRotation => method_2<Quaternion>("localRotation");

		public TransformWrapper(IntPtr address, string className)
			: base(address, className)
		{
		}

		public TransformWrapper(IntPtr address)
			: this(address, "TransformWrapper")
		{
		}
	}
}
